;------------------------------------------------------------------------------------------------
[wpn_p90]:identity_immunities,weapon_probability,default_weapon_params,wpn_p90_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\mp5"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_p90

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 4
inv_grid_x                               = 40
inv_grid_y                               = 28
inv_name                                 = st_wpn_p90
inv_name_short                           = st_wpn_p90
description                              = st_wpn_p90_descr

kind                                     = w_smg ;w_pistol
inv_weight                               = 2.78
cost                                     = 39880
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_p90_hud
visual                                   = dynamics\weapons\wpn_p90\wpn_p90.ogf
position                                 = -0.026, -0.13, 0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.199, 0.575
fire_point2                              = 0, 0.199, 0.575
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.16, -0.36, 0.15
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon03
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point					             = 0.0, 0.188, 0.082
shell_dir					             = 0.0, 1.0, 0.0
shell_particles	 			             = weapons\9x19

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_p90, up_gr_seconab_p90, up_gr_thirdab_p90, up_gr_fourtab_p90, up_gr_fifthab_p90, up_gr_fifthcd_p90
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5
upgr_icon_x                              = 900
upgr_icon_y                              = 700
upgr_icon_width                          = 250
upgr_icon_height                         = 100

fire_modes                               = 1, 3, -1
ammo_class                               = ammo_5.7x28_ss190, ammo_5.7x28_ss190_bad, ammo_5.7x28_ss190_verybad, ammo_5.7x28_ss195, ammo_5.7x28_ss195_bad, ammo_5.7x28_ss195_verybad
ammo_elapsed                             = 50
ammo_mag_size                            = 50
startup_ammo                             = 90

scopes                                   = ac10632, acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_57
silencer_status                          = 2
silencer_x                               = 179
silencer_y                               = 26
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_impulse                              = 28
hit_power                                = 0.46, 0.46, 0.46, 0.46
hit_type                                 = fire_wound
fire_distance                            = 800
bullet_speed                             = 720
rpm                                      = 900
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.5
fire_dispersion_base                     = 0.35
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.82
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009

cam_return                               = 0
cam_relax_speed                          = 12
cam_dispersion                           = 0.41
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0575
cam_max_angle                            = 36.0
cam_max_angle_horz                       = 36.0
cam_step_angle_horz                      = 1.12
zoom_cam_relax_speed                     = 12
zoom_cam_dispersion                      = 0.35
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0475
zoom_cam_max_angle                       = 36.0
zoom_cam_max_angle_horz                  = 36.0
zoom_cam_step_angle_horz                 = 1.12

PDM_disp_accel_factor                    = 2.155
PDM_disp_base                            = 0.65
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.15

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23


[wpn_p90_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_p90\wpn_p90_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.0815, -0.14, 0.2
hands_position_16x9                      = -0.0815, -0.14, 0.2
hands_orientation                        = -0.55, 0.74, 0.6
hands_orientation_16x9                   = -0.55, 0.74, 0.6

aim_hud_offset_pos                       = -0.06853, 0.0089, -0.25
aim_hud_offset_pos_16x9                  = -0.06853, 0.0089, -0.25
aim_hud_offset_rot                       = 0.005, -0.0105, 0.004
aim_hud_offset_rot_16x9                  = 0.005, -0.0105, 0.004

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_p90_holster
anm_idle                                 = lancew_p90_idle
anm_idle_aim                             = lancew_p90_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_p90_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_p90_moving, idle, 0.7
anm_idle_moving                          = lancew_p90_moving
anm_idle_sprint                          = lancew_p90_sprint
anm_reload                               = lancew_p90_reload, reload
anm_shots                                = lancew_p90_shoot, shoot
anm_show                                 = lancew_p90_draw

shell_bone                               = wpn_body
shell_dir                                = 0, -1, 0
shell_point                              = -0.021, 0.099, 0.296

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.039626, 0.192628
fire_point2                              = -0.03, 0.0745, -0.037

freelook_z_offset_mul					 = 0.5

;------------------------------------------------------------------------------------------------
[wpn_p90_ac10632]:wpn_p90
1icon_layer                              = ac10632
1icon_layer_x                            = 121
1icon_layer_y                            = -12

inv_weight                               = 2.835

hud                                      = wpn_p90_ac10632_hud
visual                                   = dynamics\weapons\wpn_p90\wpn_p90_ac10632.ogf


[wpn_p90_ac10632_hud]:wpn_p90_hud
item_visual                              = anomaly_weapons\wpn_p90\wpn_p90_ac10632_hud.ogf

aim_hud_offset_pos                       = -0.0683, -0.0137, -0.25
aim_hud_offset_pos_16x9                  = -0.0683, -0.0137, -0.25
aim_hud_offset_rot                       = 0.007, -0.01, 0.004
aim_hud_offset_rot_16x9                  = 0.007, -0.01, 0.004

;------------------------------------------------------------------------------------------------
[wpn_p90_acog]:wpn_p90
1icon_layer                              = acog
1icon_layer_x                            = 116
1icon_layer_y                            = -10

inv_weight                               = 3.13

hud                                      = wpn_p90_acog_hud
visual                                   = dynamics\weapons\wpn_p90\wpn_p90_acog.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_p90_acog_hud]:wpn_p90_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_p90\wpn_p90_acog_hud.ogf

aim_hud_offset_pos                       = -0.069023,-0.01268,-0.36
aim_hud_offset_pos_16x9                  = -0.069023,-0.01268,-0.36
aim_hud_offset_rot                       = 0.0, -0.01, 0.003
aim_hud_offset_rot_16x9                  = 0.0, -0.01, 0.003

;------------------------------------------------------------------------------------------------
[wpn_p90_eot]:wpn_p90
1icon_layer                              = eot
1icon_layer_x                            = 116
1icon_layer_y                            = -7

inv_weight                               = 3.08

hud                                      = wpn_p90_eot_hud
visual                                   = dynamics\weapons\wpn_p90\wpn_p90_eot.ogf


[wpn_p90_eot_hud]:wpn_p90_hud
item_visual                              = anomaly_weapons\wpn_p90\wpn_p90_eot_hud.ogf

aim_hud_offset_pos                       = -0.0686,-0.0213,-0.25
aim_hud_offset_pos_16x9                  = -0.0686,-0.0213,-0.25
aim_hud_offset_rot                       = 0.007, -0.01, 0.003
aim_hud_offset_rot_16x9                  = 0.007, -0.01, 0.003

